The Glisten subsector is an isolated spur of the Imperial xboat network; until 940, it was a backwater for marginal officials of the Imperial bureaucracy. However, in 941, District 268 was opened by decree of Margaret II and has since severed as a base for the colonization of the new territory. Egypt has been selected for a Ministry of Colonization training base. Mithras is the site of an Imperial exile prison; convicted individuals are deported to the world where they begin life anew. Although environmental conditions are harsh, the opportunities on Mithras have made it a showcase of rehabilitation. The 100th Fleet is headquartered at Glisten (0406). NAME: (Glisten: Spinward Marches/2233) HEX LOCATION: 2233 (Glisten:oh0603) UWP: C7B5975-B PBG: 621 TRADE CODES: High Population, Fluid ALLEGIANCE: Third Imperium STELLAR DETAILS: Primary Star: K5 V Tirem (Glisten: Spinward Marches/2233) C7B5975-B I Hi Fl 621 K5 V G: 0.928 Day: 27.85 hrs Year: 43.271 days Atmo: 0.8 Weather Control is practised Temp: -25.0 (-7 to -100) (Season -1 to -104) Ores, Radioactives, Crystals; Durables, Consumables; Artforms, Weapons Conservative/Advancing; Unaggressive/Neutral; Fragmented/Friendly Legal 5-C6668, Tech B5-BABAC-BBBB-BB-C Tirem has a diameter of 7,400 miles (11,840 km). It has a Molten Core and a density of 1.06 terra. It has a mass of 0.71 terra and gravity of 0.928 terra. Kinkos, the Primary Star stellar mass, is 0.57 sol. The orbital distance is 0.2 AU and the orbital period is 43.271 standard days. The rotation period is 27.85 standard hours. The axial tilt is 37 degrees. The orbital eccentricity is 0.005. The seismic stress factor is 1.85. The atmosphere composition is thin, -25 degrees C and the surface atmospheric pressure is 0.1 atm. The stellar luminosity is 0.0, the orbit factor is 836.345,the energy absorption is 0.613, the greenhouse effect is 1.6 and the base temperature is -25.0 degrees C. The orbital eccentricity temperature at closest approach is 0.15 degrees C and the orbital eccentricity temperature at furthest approach is -0.15 degrees C. The axial tilt base increase is 22.2 degrees C and the axial tilt base decrease is -37 degrees C. The length of day and night is 13.925 standard days. The rotation luminosity factor is 0.53. No native life exists. Atmospheric terraforming has not occurred. Greenhouse effect terraforming has not occurred. Albedo terraforming has not occurred. Introduction to Tirem --------------------- Tirem is just one of the largest asteroids in the Incalescens Belt: there are another 247 "asteroids" with a size between 1 and 8, orbiting as a belt around the primary, Kinkos. According to the most common theory, the Belt is the result of the destruction of a planet - perhaps during the Final War - with the resulting fragments forming a mass of small planets in orbit around Kinkos, Tirem reforming as a rough phere. Navigation within the boundaries of the belt is satisfactory throughout 'the Belt': however, gas traces of nitrogen and methane is thinly spread throughout the Belt, and may cause limited communication problems. Around 4 million years ago, an asteroid fell to the surface of Tirem, forming vast tunnels in the crater floor. It mined one of the greatest sources of nickel in the Domain: a few other items are here also, largely copper and iron. The convoluted shape of the world - along with relentless "hollowing" by kilometer-wide mobile excavation complexes - contribute to the variable gravity on Tirem. The 6 billion people who reside here include a large number of ex-Trini and "assimilated", dispossessed Aslans who couldn't afford to leave the Domain. These immigrants, fleeing their homes with only the clothes on their back, have begun to reverse the grim atmosphere that pervades throughout the system, but even today face entrenched discrimination and suspicion by Natives. History ------- Centuries of hard living has shaped both the culture and the lifestyles of Tirem. Always overshadowed by Glisten, Tirem is where the hard-luck miners who can't afford Glisten anymore eventually migrate to. Despite Tirem's evident natural wealth, the good times never seemed to stick around, and the only thing that was built for future generations was bad debts and old hatreds. The Tirema have an extremely strong family system, which long made the real decisions on what happened here. The Families divided up Tirem - and the rest of the system - to over 32,200 tiny, seperate, fiercely independent 'nations' (with 86,000 people each today) . During good times - say, between 350 and 475, or from 1000 to 1116 - this system provided a support system for all Tirema, providing an outlet for pride and mutual help. When times were bad, the situation deteriorated to a war of All againast All, with truly ugly consequences (between 580 and 610, about 1/4 of the entire population died via warfare and its consequences). Unfortunately, these cycles tended to coincide with the wealth of Tirem. When desperately poor, violence was pratically nonexistant, with everyone desperately engaged in simply keeping the heaters operating and the air purifiers working for one more day. As wealth grew, so did envy, eventually resulting in a cataclysmic civil war between every family and every other family - and impoverishing all in a very short period of time. Tirem was still recovering from it's last nadir (at 1085) when a rebellion swept over it in the late 1110's. The Domain began to mass its forces at Crout, just a parsec away, as Aslan ihatel warships desired Tirem as a staging area to further press back the Domain, and fought a host of shirmishing actions and sharp, short battles here. Crout faced a full scale assault three times and each time the fighting spilled over to Tirem, ruining it's industrial base. Ownership of Tirem itself changed hands 4 times (two times in 1120 alone) with the usual exorborant level of damage and tragedy as the price for being a battlefield. When the Domain returned to stay in 1125, Tirem was in ruins, without a government and it's peoples largely in despair, helpless to prevent the destruction. The Domain's arrival initally just worsened things, as billions of poor Aslan immigrants, fleeing Glisten and other occupied worlds, but unable to afford the pumped-up fares needed to return home, were just dumped on Tirem by the Domain. Eventually, aid and repair funds arrived, and a government was installed by the newborn Domain, but not before several riots and urban battles were fought. The Domain was able to quickly provide housing and food, while stifling the local hotheads easily (via both political and militarily means). Tirem has rebuilt itself well, becoming definitely more richer and more stable than before. The provisional All-Tiren government has become permanent, and, wonders of wonders, is even respected by the citizens. Several new ports have been built, with the main port upgraded to "B" level. Traditional freedoms are maintained, but the Tirema are no longer willing to permit the Families to destroy their hard-won semiprosperity for the sake of pretty promises. Mining ------ The major mining concerns of Tirem revolve around bulk nickel mining and refining. Massive 300,000 to 1,000,000 ton motherships slowly devour the smaller asteroids, with the miners looking like so many hyperactive ants as they devour the asteroid. When that asteroid is finally emptied of valuable metals, the ship slowly coasts off to new pastures, the asteroid then making a usable ship hull. The motherships slowly tow their cargo to the starport on CorkRock, and as they do so, the interior of the ship is consummed with the task of refining the nickel ore into useful bulk blocks. After a journey that can take several months, the mothership arrives at CorkRock, where enormous Regency bulk carriers load on the blocks, to be taken to industrial and high-pop systems throughout the rimward Marches. Almost all of these motherships are themselves hollowed-out asteroids, which rely on dangerous fusion rockets for transportation for themselves and their cargo (which can outmass the ship 20:1!) The folk on there are among the poorest folk of the Regency above TL 10, living short, dangerous lives: very few has ever known of any place other than their ship's, CorkRock (which is viewed as a temporary haven), and the Outer Rocks. The wealth of Glisten is only a week away via jumpspace, but as distant as Capital in it's effect on the lives of the people here. Culture ------- Celtic influences are easily found in Native Tirema culture, but are most obvious in the language, songs and storytelling. Most folk speak a form of Anglic and Aslan-influenced T'nair, which has endured from the original settlements of Tirem. Names like Rosann (Rose), Siun Ni Dhuibhir (Susan O'Dwyer), and others are especially popular for girls, even among the Aslan (how many Aslan femals named Susan can be found outside of Tirem?) The Aslan's have also influenced the locals - although the locals will vigourously deny this. Aslan concepts of honour and tradition have begun to seep into local thought, and is rapidly intergrating itself into the fabric of society. This has led to a lessening (!) of violence, and a greater rigidity in gender roles. Dress for men tend's to be simple, sensible and close to the skin. A skin-tight suit with that run down the legs is common apparel among the Tirema. Women's fashion largely follows standard Domain mores, but with rather more modesty and with certain, aslan-influences touches (say, T'nair runes along their hems and edging their blouses). Religions tend to be widely varied, and personal, with a general preference to the more "philosophical" faiths rather than the "supernatural" ones. Every ship and even the most pitiful "tunnel rat" shacktowns has at least one Shrine or Temple, which are lavishly decorated and perfumed. Several local priesthoods are famed for having having their "bone" skull replaced by a "glass" skull. It's rather... disturbing... to see those veins just pounding away, but the locals don't seem to mind at all: if anything, the average local finds it "cute"! Robots are among the few things absolutely forbidden: the descendents of the Trini will tolerate nothing less. Even cybernetically enhansed people will be casted out of the better eating extablishments, and brutalized by young thugs if the enhansement is obvious. WORLD DETAILS ------------- The hydrographic percentage is 50%. The hydrographic composition is a water/ammonia mix. The number of tectonic plates is 7. Hydrographic terraforming has not occurred. Terrain terraforming has occurred. There are 7 major continents, 10 minor continents, 7 major islands and 4 archipelagoes. Ores, Radioactives, Crystals are natural resources. Durables, Consumables, and weapons are manufactured resources. The planet counts artforms as exportable resources. Weather control is practised. Shortly before the beginning of the long night, Tirem was colonized as an 'agricultural' world. The ability of the planet to produce nitrates from its harsh fluid resources was unique among colonies within this area of space. Agricultural derivatives were used to grow (both within system, and without) hefty profits, and provide water for its people (water being forced into the fluid by its dense ammonia content. Birver (Tirem 8) has long been the food supplier to this world, but the planets cold temperature does little for its native life to produce large ammounts of substinance. Just before the long night, the population was 300. Despite this fact there was no concern, as a resupply ship was not overdue. Life continued pretty much as usual. Too late they found the loss of main heat/power source crippling: The World spent the next 60 years cold, blind, and near the edge of extinction. Population continued to grow for a while as the tunneled habitation units began to fill, and the main colony dome was evacuated to make room for agricultural needs. The food supply was stable, but the colony fell to tl 9. Marriage was reduced to mothers caring for their children. Men were delegated to mantinence and resource production, and minor air leaks became major pulminary health problems, and deaths increased. Fusion reactors were later rebuilt, abundant heat and unrecycled water brought rejoycing for weeks. Vast ice caverns were tunneled, and low mass colony ships were sent to Birver (orbit 8), and new food types became available. The asteroid that forged Tirem layered the planet in meters of meterorites: enough for generations of miners. The worlds contiunual process of condensing/evaporating ammonia leaves vast tracts of flat water ice fields. This same process also mixes and condenses methane and ammonia into more complex, unique substances. Gravitic modules (or polymer sails, when collecting water iceicles)guide nomadic-like, free roaming cities to collection areas. The ice is then melted underneath the outlaying agridomes, and the domes are lowered into the liquid, to work as anchors for the city. Today, the total world population is 6,000,000,000. Rudwell is a very large city with a population of 1,100,000,000. Kentswod is a large city with a population of 600,000,000. Dobwell is a large city with a population of 100,000,000. Ackerson is a large city with a population of 100,000,000. Norwright is a large city with a population of 100,000,000. There are 65 cities with an average population of 50,000,000. There are 34 cities with an average population of 5,000,000. There are 272 cities with an average population of 500,000. There are 10,880 cities with an average population of 50,000. There is one primary city. Starport and spaceport details for the primary cities are C. Orbital cities are present. The population are Conservative. The population are Advancing. The population are Unaggressive. The population are Neutral. The population are fragmented. The population are Friendly. There are 3 customs. The customs are as follows: Unusual toenails for political figures. Non-marriage is the rule for all the population. Eat only in private for political figures. The representative authority for the world is a Balkanization. There are two (formal) balkanized states on the world: Anabas has a Impersonal Bureaucracy, Several Councils as its representative authority. The law level is 5. Erevin has a Non-Charismatic Dictator/Ruler as its representative authority. The law level is 6. TEMPERATURE WORKSHEET --------------------- LATITUDE BASE HEX BASE TEMPERATURE TEMPERATURE ROW TEMPERATURE EFFECTS FOR HEX ROW 1 -25 18 -7 2 -25 12 -13 3 -25 6 -19 4 -25 0 -25 5 -25 -6 -31 6 -25 -12 -37 7 -25 -18 -43 8 -25 -24 -49 9 -25 -30 -55 10 -25 -36 -61 11 -25 -42 -67 AXIAL TILT HIGHEST HEX SUMMER AXIAL TILT TEMP PLUS DAYTIME ORBIT ECC TEMP FOR ROW PLUS FACTOR IN SUMMER PLUS PLUS HEX ROW 1 22 0.25 6 0 0.0 -1 2 22 0.5 11 0 0.0 -2 3 22 0.75 17 0 0.0 -2 4 22 1 22 0 0.0 -3 5 22 1 22 0 0.0 -9 6 22 1 22 0 0.0 -15 7 22 1 22 0 0.0 -21 8 22 1 22 0 0.0 -27 9 22 1 22 0 0.0 -33 10 22 1 22 0 0.0 -39 11 22 1 22 0 0.0 -45 AXIAL TILT LOWEST HEX WINTER AXIAL TILT TEMP MINUS NIGHTTIME ORBIT ECC TEMP FOR ROW MINUS FACTOR IN WINTER MINUS MINUS HEX ROW 1 -37 0.25 -9 0 0.0 2 2 -37 0.5 -19 0 0.0 5 3 -37 0.75 -28 0 0.0 9 4 -37 1 -37 0 0.0 12 5 -37 1 -37 0 0.0 6 6 -37 1 -37 0 0.0 -6 8 -37 1 -37 0 0.0 -12 9 -37 1 -37 0 0.0 -18 10 -37 1 -37 0 0.0 -24 11 -37 1 -37 0 0.0 -30 PSIONIC INSTITUTES PROFILE -------------------------- WORLD UAP/VIEW UAP: 1 World View: Extreme Psioniphobia COMMERCIAL INSTITUTION UID: 3/4/0/3/1/0/0/0/7/0 Student Population Digit (SP): 3, 1,000 to 9,999 students Student to Instructor Rating (IR): 4, Moderate Individual Attention Amenities Rating (AM): 0, Totally Spartan Atmosphere Overall Quality of Institution (QI): 3 Number of Departments Within the Institute (ND): 1 Telekinesis Department Quality (TK): 7 SECRET SOCIETY UID: 5/9/5/2/3/5/0/1/5/0 Student Population Digit (SP): 5, 100,000 to 999,999 students Student to Instructor Rating (IR): 9, Moderate Individual Attention Amenities Rating (AM): 5, Limited Spartan Atmosphere Overall Quality of Institution (QI): 2 Number of Departments Within the Institute (ND): 3 Telepathy Department Quality (TP): 5 Awareness Department Quality (AW): 1 Telekinesis Department Quality (TK): 5 ECONOMIC PROFILE ---------------- ECONOMIC EXTENSIONS Resources: 3 Labor: 8 Infrastructure: 1 Culture: 8 ECONOMIC DETAILS Planetary Demand: 3 RA Resource Trade: 3 Excess Base Gross World Product: 22.0 RU Finished Goods Trade Multiplier: 1.0007 Interstellar Demand Multiplier: 0.99 Final Gross World Product: 21.7952 RU Taxation Rate: 13% Government Budget: 2.8334 RU Civilian Expenses: 0.4363 RU MILITARY PROFILE ---------------- STARSHIP SQUADRONS System Defense Boat Squadrons: 120 Number of Starship Squadrons: 2 STARSHIP SQUADRON 1 USqP: 001-C1U-000-0 Squadron Type: Cruiser Squadron Jump Rating: 1 Refuelling Code: Unstreamlined Defense Factor (DF): 0 Attack Factor (AF): 0 Bombardment Factor (BF): 0 Troop Transport Factor: 0 STARSHIP SQUADRON 2 USqP: 002-C1U-000-0 Squadron Type: Cruiser Squadron Jump Rating: 1 Refuelling Code: Unstreamlined Defense Factor (DF): 0 Attack Factor (AF): 0 Bombardment Factor (BF): 0 Troop Transport Factor: 0 TROOP UNITS Production Points: 50 TROOP UNIT 1 UTP: 0001-5000-50-B Unit Size: Corps Unit Type: Infantry Unit Armament: Standard Unit Quality: Standard Combat Factor: 50 TRADE & COMMERCE PROFILE ------------------------ PASSENGERS High Passengers: 1 Middle Passengers: 16 Low Passengers: 18 FREIGHT & CARGO Major Cargo: 8 lots Lot 1 Writings (Data) 15 tons Cr 6,100/ton Cr 91,500/Lot Lot 2 Fad Information 16 tons Cr 6,100/ton Cr 97,600/Lot Lot 3 Pharmaceuticals 17 tons Cr 6,100/ton Cr 103,700/Lot Fla 10+ Per 9+ Lot 4 Records (Data) 16 tons Cr 6,100/ton Cr 97,600/Lot Lot 5 Fad Mfd Goods 12 tons Cr 6,100/ton Cr 73,200/Lot Lot 6 Food Plants (Living) 15 tons Cr 6,100/ton Cr 91,500/Lot Cor 11+ Fla 11+ Lot 7 Polymers 14 tons Cr 6,100/ton Cr 85,400/Lot Fla 9+ Lot 8 Radioactive Ore 13 tons Cr 6,100/ton Cr 79,300/Lot Rad 6+ Minor Cargo: 12 lots Lot 1 Textiles 7 tons Cr 6,100/ton Cr 42,700/Lot Fla 9+ Per 11+ Lot 2 Currency (Paper) 7 tons Cr 6,100/ton Cr 42,700/Lot Lot 3 Currency (Paper) 11 tons Cr 6,100/ton Cr 67,100/Lot Lot 4 Raw Crystals 8 tons Cr 6,100/ton Cr 48,800/Lot Lot 5 Currency (Paper) 12 tons Cr 6,100/ton Cr 73,200/Lot Lot 6 Tin 12 tons Cr 6,100/ton Cr 73,200/Lot Rad 11+ Lot 7 Fruit 8 tons Cr 6,100/ton Cr 48,800/Lot Cor 11+ Fla 10+ Exp 12+ Per 8+ Lot 8 3D Video Recordings 11 tons Cr 6,100/ton Cr 67,100/Lot Lot 9 Crystals 10 tons Cr 6,100/ton Cr 61,000/Lot Lot 10 Food Plants (Living) 12 tons Cr 6,100/ton Cr 73,200/Lot Cor 11+ Fla 11+ Lot 11 Iron 11 tons Cr 6,100/ton Cr 67,100/Lot Lot 12 Nonmetals 10 tons Cr 6,100/ton Cr 61,000/Lot Cor 11+ Fla 9+ Exp 10+ GOVERNMENT RELATED STATE 1 COUNCIL 1 UPP LIFE FORCE HITS AGE SKILL LEVEL Councillor 1 4477A6 15 3/3 30 6 Councillor 2 447774 15 3/3 40 5 Councillor 3 777CC7 21 3/5 34 5 Councillor 4 774996 18 3/4 30 4 The GM may fill in the following, as needed Councillor 5 0 0 Councillor 6 0 0 Councillor 7 0 0 COUNCIL 2 UPP LIFE FORCE HITS AGE SKILL LEVEL Councillor 1 0 0 Councillor 2 0 0 Councillor 3 0 0 Councillor 4 0 0 Councillor 5 0 0 Councillor 6 0 0 Councillor 7 0 0 Councillor 8 0 0 Councillor 9 0 0 COUNCIL 3 UPP LIFE FORCE HITS AGE SKILL LEVEL Councillor 1 0 0 Councillor 2 0 0 Councillor 3 0 0 Councillor 4 0 0 COUNCIL 4 UPP LIFE FORCE HITS AGE SKILL LEVEL Councillor 1 0 0 Councillor 2 0 0 Councillor 3 0 0 Councillor 4 0 0 Councillor 5 0 0 Councillor 6 0 0 COUNCIL 5 UPP LIFE FORCE HITS AGE SKILL LEVEL Councillor 1 0 0 Councillor 2 0 0 Councillor 3 0 0 Councillor 4 0 0 Councillor 5 0 0 Councillor 6 0 0 STATE 2 RULER UPP LIFE FORCE HITS AGE SKILL LEVEL Ruler 1 0 0 Ruler 2 0 0 Ruler 3 0 0 IMPORTANT NPCS -------------- MILITARY RELATED STARSHIP CAPTAINS UPP LIFE FORCE HITS AGE SKILL LEVEL Captain 1 77A746 24 4/5 38 4 Captain 2 77A746 24 4/5 60 11 TROOP COMMANDERS UPP LIFE FORCE HITS AGE SKILL LEVEL Commander 1 7777A6 21 3/5 30 8 ECONOMIC RELATED NATURAL RESOURCES UPP LIFE FORCE HITS AGE SKILL LEVEL Ores 1 AA7479 27 4/6 38 4 Ores 2 4477A8 15 3/3 44 7 Radioactives 1 447744 15 3/3 38 7 Radioactives 2 7AAA75 27 4/6 38 4 Radioactives 3 777746 21 3/5 60 7 Radioactives 4 77766A 21 3/5 34 5 Crystals 1 77A745 24 4/5 38 8 Crystals 2 7AA474 27 4/6 52 8 Crystals 3 777747 21 3/5 18 5 MANUFACTURED RESOURCES UPP LIFE FORCE HITS AGE SKILL LEVEL Durables 1 AA7669 27 4/6 52 9 Durables 2 447668 15 3/3 28 3 Durables 3 447747 15 3/3 38 8 Durables 4 44777A 15 3/3 22 4 Durables 5 77A77A 24 4/5 52 8 Consumables 1 774776 18 3/4 34 8 Consumables 2 77755A 21 3/5 34 7 Consumables 3 77A7A6 24 4/5 38 4 Consumables 4 474A78 15 3/3 52 7 Consumables 5 447775 15 3/3 28 5 Consumables 6 774778 18 3/4 38 4 Consumables 7 447475 15 3/3 34 8 INFORMATION RESOURCES UPP LIFE FORCE HITS AGE SKILL LEVEL Artforms 1 7AA7A9 27 4/6 34 7 Artforms 2 7AA7A2 27 4/6 28 8 Artforms 3 7AA742 27 4/6 40 10 PASSENGER RELATED HIGH PASSENGERS UPP LIFE FORCE HITS AGE SKILL LEVEL Passenger 1 744743 15 3/3 22 8 MIDDLE PASSENGERS UPP LIFE FORCE HITS AGE SKILL LEVEL Passenger 1 77A7A7 24 4/5 28 4 Passenger 2 777778 21 3/5 18 7 Passenger 3 777998 21 3/5 22 4 Passenger 4 7AACC7 27 4/6 44 5 Passenger 5 7AA555 27 4/6 44 10 Passenger 6 AA7476 27 4/6 34 9 Passenger 7 777476 21 3/5 40 6 Passenger 8 7747A4 18 3/4 40 10 Passenger 9 777665 21 3/5 38 9 Passenger 10 447478 15 3/3 34 4 Passenger 11 AAA779 30 4/7 28 4 Passenger 12 77A556 24 4/5 34 4 Passenger 13 77777A 21 3/5 44 9 Passenger 14 447668 15 3/3 28 6 Passenger 15 774776 18 3/4 38 8 Passenger 16 AAA996 30 4/7 22 5 LOW PASSENGERS UPP LIFE FORCE HITS AGE SKILL LEVEL Passenger 1 AA7777 27 4/6 52 10 Passenger 2 774777 18 3/4 40 7 Passenger 3 777558 21 3/5 40 7 Passenger 4 4477A5 15 3/3 52 10 Passenger 5 AAA74C 30 4/7 66 12 Passenger 6 77A996 24 4/5 38 6 Passenger 7 7447A8 15 3/3 34 7 Passenger 8 774776 18 3/4 44 10 Passenger 9 AAA7A9 30 4/7 38 5 Passenger 10 744779 15 3/3 22 3 Passenger 11 77AA76 24 4/5 40 7 Passenger 12 744CC6 15 3/3 38 4 Passenger 13 744474 15 3/3 28 5 Passenger 14 744A7B 15 3/3 52 7 Passenger 15 744747 15 3/3 38 9 Passenger 16 77A47C 24 4/5 40 7 Passenger 17 774CC7 18 3/4 30 5 Passenger 18 74499A 15 3/3 38 4 Created using 'Traveller Heaven & Earth (V 1.0.0)' Written by Stuart W Ferris, Copyright (c)2000 MegaTraveller, Copyright (c)1987, Games Designers' Workshop Traveller is a registered trademark of Far Future Enterprises Portions of this material are Copyright (c)1977-2000 Far Future Enterprises